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Originally Posted by Deathbane27
GemGlow and Gem are seperate images that are visible when you have vitality. They probably could have been merged, but alpha channels are a pain. Keeping them seperate then having one be semitransparent through XML is so much easier. 
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=O
If this is why SOE broke it up into two images, those SOE UI people are dumb. Transparency doesn't get any simpler than an alpha channel. I know I argued this to death in another thread, but being able to define percent-transparency on a per pixel basis is about as easy and precise as it gets.
I'm redoing the graphics and ditching the wasteful glow image if this was the only reason there's 2 images.
Quib