Quote:
Originally Posted by SOE-Rothgar
No, I meant it would fire when the UI was done loading. I assumed that's what you were talking about.
Dynamic data gets set at a bunch of different times. Sometimes the code initializes it to an empty string before the game server sets the value to something else. There's not a single process that sets all dynamic data.
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In that case wouldn't it be easer to just send that single to a gamedata variable and letting us read it with and object that can accepts a true and false states change? They way you said would work but just seems like it would be easer to change a variable then create code to make such an event. I guess if the UI widgets uses an inherent system it wouldn't be that bad to add it one of the base widget.