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Unread 09-29-2009, 01:14 AM
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Zonx Zonx is offline
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Live client isn't the same as Test client.

Hypothetically speaking, lets say there's a bug in the live client that leaks a tiny bit of memory and slows frame rates a smidge every time a UI script is executed. Default uses almost no scripting, so the bug isn't that noticeable with default on the Live client. And if the bug doesn't exist in the Test client, you wont see it there either.

But a custom UI feature like the color shifting ability labels requires script execution every 10th of a sec on every buff with a duration timer. So now instead of the bug compounding once every minute or so, its piling up at the rate of 10 buffs x 10 ticks a sec x 60 sec per minute = 6,000 times faster than in default.

Technically not a problem with the UI, but the problem might be more apparent in a UI that is processing a lot of script commands.

Again... this is all hypothetical. SOE has acknowledged LU53 did in fact introduce memory leaks and other performance problems that have not been fixed. Weather these bugs are compounded by UI scripting is unconfirmed.

In the last 24hrs I ran 2 Live clients with FetishNightfall v11 on the same machine. After 6+ hours straight in Sanctum of Scale with heavy combat, I saw no noticeable problems until I zoned.

I also raided for 3hrs straight and didn't notice a significant performance drop from pre v11.
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