Quote:
Originally Posted by samejima
Since this is bumped let me ask! I loaded yours, mine and the test window I have made, I saw absolutely zero difference between them. So what was buggy about mine that yours fixed?
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After loading both of our updated and most recent code, I established within five minutes of testing that there are several factors that distinguish our mods from one another. Within the mentioned testing time, I saw no bugs in either of our mods.
Important differences/similarities:
Both of our mod's "core features":
- Functions as auto attack timers
- Horizontal resizeability
- Vertical resizeability that allows the user to hide the Secondary bar if so chosen
- Lock/Click through works flawlessly
Your mod "feature list":
- Toggles when you're hated
- Bars turn a different color when you're hated and not auto attacking
- If the frame is on, the Secondary bar does not remain visible when the Primary/Secondary delays are both the same
My mod "feature list":
- Toggles when auto attack is enabled/disabled
- Bars become tinted when auto attack is changed/disabled during an auto attack
- Secondary bar does not remain visible when the Primary/Secondary delays are both the same
- Bars turn red while you're casting
- 10%, 20%, 30%, 40%, 50%, 60%, 70%, 80%, 90% visual indicators, which I will probably remove because their usefulness is minimal
- No "dead space"
Now to answer your question: I thought the "Toggles when you're hated" was some bug, obviously it was intentional.
Now to reply to your statement: Like I said in my previous most, I tend to like to mod windows catered to my own needs. The things that I listed on both your mod and my mod is what distinguishes our mods from one another. Everything I listed on both of our mod's "core features" is what you and me both implemented in our mods, which I like. Everything I listed on your mod is pretty much your "feature list", which I dislike. Everything I listed on my mod is pretty much my "feature list", which I like.
IMO, everything that has been mentioned above is enough to warrant two separate mods.