Hmm, without meaning to... I suppose I'm halfway there. Which is only the detection of if a certain spell exists at any given time. I could probably manage a text only version of it easily enough. (Well it'd be harder with variable numbers of the same buff) Can you change a node's DynamicData field at runtime? I was pretty certain you couldn't for graphical styles... not like EQ2's hardcoding could. I haven't played with that sort of thing in a while.
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