Quote:
Originally Posted by gm9
The window in your file is called "Player" as it must be to show the effect icons, so you need to /show_window Custom.Player 
|
Ooh, I thought it refered to the file name and not the UI name.
How will this work as I'll then have 2 UI's named "player" ? will it know which UI to load when I do the /show_window command ?
Quote:
Originally Posted by gm9
Remove the OnShow="││show_window Custom.Cures" from that file also unless you have a separate file called cures and even then the vertical bars would probably prevent execution, but maybe that's why you put them in?
|
Doh, I'm such a noob.. I think I misread your previous post about adding the OnShow code. That OnShow code needs to be added to the normal player window and not this one right ?
About the vertical bars, that was something I saw when researching other custom UI pieces for "how to" material. But if they gotta go, they gotta go.
