Priest should ALWAYS use a cure potion on their selfs unless they need it for a specific thing in that fight. Which in that case(this being the minority) they should hit F1 then cure themselves via hotkey or clicking.
An easy way to handle that though would be!
Code:
<Page Name="Arcane" onshow="Parent.ArcanePot.Visible=(COND ? True : False) COND=(Parent.Parent.Target.Localtext == Parent.Parent.Self.Localtext)
Parent.Cure.Visible=(COND ? True : False) COND=(Parent.Parent.Target.Localtext == Parent.Parent.Self.Localtext)
Visible=false" Visible="false" />
Code:
<Page Name="Cure" onhide="Parent.Priest.Visible=(COND ? True : False) COND=(Parent.Parent.Archetype.Localtext == Priest)
Parent.Mage.Visible=(COND ? True : False) COND=(Parent.Parent.Archetype.Localtext == Mage)
Parent.Paladin.Visible=(COND ? True : False) COND=(Parent.Parent.SubClass.Localtext == Paladin)
Visible=true" Visible="true" />
<Page Name="Priest" onshow="Parent.Cancel.Visible=Parent.Parent.CancelSpellCast.Localtext
useabilityonplayer Parent.Parent.Target.Localtext 'Cure'
Visible=False" Visible="False" />
<Page Name="Mage" onshow="Parent.Cancel.Visible=Parent.Parent.CancelSpellCast.Localtext
useabilityonplayer Parent.Parent.Target.Localtext 'Cure Arcane'
Visible=False" Visible="False" />
<Page Name="Paladin" onshow="Parent.Cancel.Visible=Parent.Parent.CancelSpellCast.Localtext
useabilityonplayer Parent.Parent.Target.Localtext 'Cure Spells'
Visible=False" Visible="False" />
I am sure you can fill in the blanks and get the idea behind it.