View Single Post
  #2  
Unread 04-04-2009, 02:08 PM
EQAditu's Avatar
EQAditu EQAditu is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Permafrost
Posts: 256
Default

You could just make a text element like: (Add some Location/Size/Font attributes)
Code:
<Text Name="Icon00Target" DynamicData="/GameData.Maintained.Spell_1.Target" />
It would display the first maintained icon's target as LocalText. The dynamic data goes all the way up to 30.

For the Target: prefix, you're probably better off making another Text element with just that. It'd probably be a waste to concatenate a string through scripting.
Reply With Quote