Little update on the Vitality situation:
1- The display has changed from a gauge showing relative amount to working like debt by showing when it's used up on the exp bar, with a little light showing if there's any at all. Checking how this is handled on the default UI and how I want to handle it in my custom UIs.
2- It now displays as it should, EXCEPT that if you're level 3 or less (adventuring or tradeskill), the respective vitality shows as empty. And you actually don't use any while level 3, so it's not technically a display bug either.
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If it ain't broke, it needs more features!
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