Quote:
Originally Posted by taco-man
looks good....that should keep everyone on here busy for quite a while!
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Actually, I bet I'll be done with my changes before the test server is up and accessible.
Hmm...
Quote:
Originally Posted by Moorgard
All characters gain a chunk of Vitality every hour, on the hour, and keep accumulating it until the maximum amount is saved up. It takes a week of real time to go from being completely empty to completely full.
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That means that there are 168 chunks given, and each use of Vitality should be less than that. We're gonna need a full-screen-width Vitality bar.
(Do gauges even display a change of less than 1%? If not, I hope that they add a current/max text readout.)