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Originally Posted by Zonx
Has anyone looked into attaching maps as seperate files?
It occured to me last night updates would be a lot easier if the map window file just referenced external map files, then everyone could work on individual maps without the possibility of Map window file conflicts. Each map could then be treated like a seperate mod.
If I'm not mistaken, each custom map is a self-contained page now, so I think this is very possible. I'll play with it when I get a chance. Maybe I can figure out how to auto-generate a button or tree list of maps while I'm at it 
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Maps are separate files. They do not have their own page. The game replaces the zonemap (you can find in UIBuilder) with the single DDS file that contains the map.
There is a few steps to making a map and you can find it all in the attached fiile.
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/sigh.... this is not what I meant
I do not want to hack or cheat at all ... I was refering to extracting the text from a quest dynamically as you solve it into a log file and than push that through a parser so you can then drop it into your awesome mod with more ease
How or where do i find the information for quests that I complete? Do I need to hand wirte them all?
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Please post quest stuff on the quest Thread. Eloa help us out with keeping them in there plz
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Also is there some way I can help do maps? I am not very code smart but is there something I can do to help out?
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Heres what you can do to help...im sure diztorded can help explain too if i dont do it well enough
Make one hotkey that say "/loc"
make another hotkey that says "/emote start new map line"
the second emote will "lift the pen"...starting a new map line from the next time you hit /loc
so you run around one room, start new map line
hit /loc right after start new map line (so there is not hole) and start walking with /loc again.
just keep running around doing this until you have the whole map done.
the start new map line is very important. It keeps you from making a huge line that stretches across the map.
(see page 22 for an example)