Quote:
Originally Posted by dragowulf
I'm not exactly sure what you mean. The secondary weapon delay *and primary/ranged delay* is given through dynamicdata, which I used to calculate the speed of the bar.
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in my screenshot above you show 2 bars.
If the primary weapon has a hasted delay of 4 seconds. and the secondary weapons has a hasted delay of 3.5 seconds. How do you know what attack is the primary weapon, and what attack the the secondary weapon?
The point is, you don't. nobody has a clue on what weapon hit.
Therefore there can only be 1 auto attack progress bar, and it should use the primary weapon for now, and be configurable later so a person can choose.