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Unread 01-25-2005, 04:35 PM
Eloa Eloa is offline
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Join Date: Dec 2004
Server: Unkown
Posts: 496
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Quib, just FYI: Since you cant use the UIBuilder, its easy to place loc icons using taco_mans calculator, just punch in the zonerect of say ant_east and the ingame coords and itll tell ya where to put it, though I will punch in that loc from diztorded.

Also. This is why I need to change mainHUD_map:
It was a great idea to just extend the quest window to overlay the map, but I cannot do that and set the absorb input to false, as the root of the quest window needs to gather input in order to click the buttons and get pfl's. So that ones out. If I overlap them and drop EM_Quests down on the page order, the icon wont display since its gotta be behind the map in order for the map to grab input.
Another thing is in will be much more feasible to allow the user to select the zone that they would like to see quests for at any time instead of just the zone that they are currently in because some quests say go to S Qeynos, then N Qeynos etc.

This is my solution:
I'm going to make the extend quests button map the map bigger not only horizontal, but also a little bit vertical, maybe two rows of buttons worth. That way I can just have buttons along the bottom to select the quest. Then of course when you hide quests, they go away. But those will also be in the quest window as to not update mainhud_map all the time new zones are added.
I will move EM_Quests down on the page order, behind the map and the tabs, and leave it aborbsinput=true that way everything else will still function, and I can stick all the buttons down there as well.
I will create a page solely to display the quest locator icon that will be located in the mainhud_map, absorbinput=false. All I need to do with this is be able to call icon.visible and icon.location. thats all it will do.

Of course if any of you have figured out a control that will take up less space than adding buttons for each zone, say a listbox, or even a slider may do, let me know how to work with them.

I think thats all I have for now. Again, don't implement these points. I will post up the mainhud_map that I'm editing and also the EM_Quests with a few quests added. I will try to point out every difference in the two as well to make it easier for you.

If anyone would know, itd be you quib, is there a comment character for xml?