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Unread 11-17-2008, 12:16 AM
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dragowulf dragowulf is offline
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This person is a EQ2Map developer.
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Join Date: Dec 2004
Server: Nagafen
Posts: 934
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Well it does work, I used movement effectors.
This is pretty much what I've came up with for the movement effectors to work:
Code:
SpeedCalc=350/(Parent.Parent.PrimaryDelayValue.Text)
Parent.Parent.MoveRight.Speed=SpeedCalc ## ',0'
Parent.Parent.ProgressPage.ProgressTimer.Visible=false
Parent.Parent.ProgressPage.ProgressTimer.Visible=true
5.0=PrimaryDelayValue, 350=TimerBarSIZE...
To put the above code in simpler terms: 350 divided by 5.0 = 70.000, which comes out exactly to 5 seconds. (if the weapon delay was actually 5.0, but works with any number)

Only thing I'm unsure of is how to make it continuous. If we get something from Rothgar telling us when an AutoAttack occurs, my code would work almost perfect.

How Raz managed to get around that problem? I have no idea.
Attached Files
File Type: xml eq2ui_mainhud_casting.xml (11.1 KB, 293 views)
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Last edited by dragowulf : 11-17-2008 at 02:55 AM.