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Unread 09-15-2008, 02:02 PM
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A Griffon
Interface Author - Click to view interfaces
 
Join Date: Mar 2005
Server: Permafrost
Posts: 256
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Checking the spell being cast does sound quicker. You just need to create your own DynamicData spell name element like:
Code:
<Text Name="SpellName" DynamicData="/GameData.Spells.Casting" LocalText="NoSpell" Size="0,0" Visible="false" OnShow="do_checking_based_on_LocalText/>
Replace OnShow with actual code that checks for the LocalText matching a pet spell name.
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