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Originally Posted by Deathbane27
FYI: The reason it's still there is because the existing game code won't let it auto-switch maps when moving on the Z axis, so the Stormhold map either had to have that selector to show the different levels, or we would have to put all the halls for all levels on the same page, which would get very messy.
So the buttons are needed. The Select Map tab may be obsolete at this point, but there's simply no reason to remove it. (If I weren't so lazy, in fact, I'd update it to include all maps, so if a guildmate asks where something is in a given zone, you can bring it up and check.)
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The tab makes sense, I'm just curious why Stormhold switches via the tab while Caves switches via a button on the main map UI. Not that I mind, either way works for me, and I love this mod soooo much (the time it's saved me in Thieves' Way and Down Below alone, yay!)
[Edit for spelling]