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Unread 01-19-2005, 02:40 AM
Quib Quib is offline
A Griffon
This person is a EQ2Map developer.
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Join Date: Jan 2005
Posts: 720
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Tony, use anything from the code. It's fine with me. It's not like I have a copyright on any of it; that isn't meant angrily, it's just my philosophy. On a seperate note, I'm not a big fan of resizability. I think I'll add in those properties and just have versions with and without resizing.

Zwonker (and Itanius to a lesser degree), Tony would have control over the first post. Personally, I find it easier to follow a thread as it moves rather than rechecking the first post over and over.

Corren Silverfir, I suspect you haven't read much of the thread and haven't actually tried the maps based on what you said. We got the maps to auto-load a LONG time ago, and we aren't redoing the maps that are default. Eloa was working on very detailed ones in a seperate window, though I definately consider her part of the "project team" we have at the core of the modified default map window.

Killarny, I had considered that, just hadn't played with it yet. Thanks for all the work you've put into the quest thread. I'm trying to figure out the format to use for them in-game; I'm not sure how badly tooltips wrap and may have to use buttons that open up little windows with the quest info.

Eloa, Deathbane27 figured out how to make a button open up a custom window, so now we can link projects through that method. Would you like me to add a button that opens your custom window?

Here's a redone Serpent Sewer using Diztorded's log file. See the included text files to see what's left before the official release. Check through the Acknowledgements too; leave a note if you feel you should be included and weren't, or if you're being misrepresented. They're in alphabetical order to avoid stepping on peoples' toes.

Quib
Attached Files
File Type: zip map_rev_2_4.zip (77.0 KB, 438 views)

Last edited by Quib : 01-19-2005 at 02:43 AM.