The argument "WoW has it why can't EQ2" doesn't work -- they're different games. WoW is a LOT more open in their interface and what information they provide.
WoW may give hate information, but the game does not. In theory you could try and calculate hate (and even possibly display it in-game I suppose, in some kind of an overlay) but I believe taunts are not just "increases hate by x" and they can be resisted and such, meaning that as time goes on your calculation would get worse and worse.
Also, some sources of hate don't go 1:1. For example, heals on others are not (I believe) 1:1 with damage.
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