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Unread 01-06-2008, 02:27 PM
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tknarr tknarr is offline
A Griffon
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Join Date: Jul 2006
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Posts: 849
Default Mentored level oddness

I set up _ProfitUI_QuickRaidButtons.txt using gm9's code for level detection, so I could have two characters of the same class but different levels and not have to constantly swap out different versions of the file. I'm testing level against:

Parent.Parent.Parent.GroupMembers.GroupMember0.MemberInfoPage.Level.Text

The problem is that, when I'm mentored, this seems to show the level I'm mentoring to, not my actual level, so the buttons wind up firing off my obsolete abilities, not my current ones (eg. a 39 warden mentored to 14 has Bloom go off instead of Nature's Caress). I know in the dynamic data there's Level vs. EffectiveLevel. Is there a way to test for true (unmentored) level?
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