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Unread 12-14-2007, 01:53 PM
Landiin Landiin is offline
Slayer of clock cycles
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Quote:
Originally Posted by Lodrelhai View Post
Okay, I get it, thanks!

Though... I have to say that, having gotten it, I personally think this is a bad idea. Since there's no way for the end-user to tell Henchman "This mod is non-standard, so here's how I want you to install it" they must either

a) still manually monitor/install updates to UI mods that are not Henchman-compatible (thereby saving them little to no effort), or
b) switch to a UI mod that is Henchman-compatible (and possibly be forced to choose between preferred UI options or ease of installation).

More than a quarter of the custom UI mods I use have this problem. As another quarter are UI mods that haven't been updated in over a year and are likely not to be updated - or to be dropped by me until/unless a LU breaks them - you can see how this limits its usefulness severely.

Another problem is that it places an extra .xml file in compatible UIs which may cause some confusion for UI-mod users who do not use Henchman. I know for myself, my first reaction when I see two UIs with different purposes include the same file (typically eq2ui_mainhud.xml or now eq2ui_custom.xml) is to compare-contrast the two versions and merge them into something that works. However, since the henchman.xml file is one that EQ2 itself will never glance twice at, this isn't a game-altering situation and so is easily ignorable.
I understand what you are saying and I am working on better detecting/guessing code.

Quote:
Originally Posted by Lodrelhai View Post
Having said all that, I do see where this can be useful, even if the UI installation option isn't personally useful to me. So I will be updating my UI mod to include that henchman.xml.

One request: documentation please? As shown by my complete confusion earlier, it took a while to find something that said straight out "UI Modders - if you have a non-standard install for your mod, you must include a henchman.xml file in your .zip to instruct Henchmean where to install for it to work," - it wasn't even in the link you provided for the Henchman FAQ. And there was nothing about "UI Users - if you use UI mods that do not install normally and the .zip file does not include a henchman.xml file, it will most likely not work with Henchman." Maybe this is my own obtuseness, but as I don't think I'm the most obtuse person in the world all the time on all things, my guess is other users and UI modders will have similar confusion. A note at the window where users actually download this file might help? Plus... I could also use some instructions for how the C2C and QuickSwitch options are supposed to work please? Again, obtuse me, but I can't figure out the first thing of how they're actually supposed to work.
Hopefully one day I’ll have time to set down and write out some documentation. I hate doing such things but it needs to be done. Maybe I can talk my wife into it lol.
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