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Unread 11-20-2007, 06:52 PM
Landiin Landiin is offline
Slayer of clock cycles
This person is a EQ2Map developer.
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Join Date: Nov 2004
Server: Oasis
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Quote:
Originally Posted by Eloora View Post
This program is a great idea, and a long time coming! That said, here are some issues I've found:

-The Quick Switch function doesn't appear to be compatible with ProfitUI's own login data file, where characters and their account login data is stored. I don't know where the QS data is saved to, or accessed from, but would it be possible for it to save to the _ProfitUI_LoginData.txt file too?
It's up to the author of any UI to support EQ2 Henchman or not. If you would like your UI to support Henchman, I sujest you contact your UI author.

Quote:
Originally Posted by Eloora View Post
-When attempting to install/update ProfitUI from the UI list tab I get an error about halfway thru basically saying it can't continue because the clock.dds file is read only. After this error I cannot access any individual UI tabs for UI's I've added from my favorites, and basically have to restart the program to see or update them individually. Removing the read only check from the clock.dds file appears to allow ProfitUI to update normally.
Never tested vs read only files. Damn gm9 and Drago slacked on me there :P I'll add that to the list, good catch.

Quote:
Originally Posted by Eloora View Post
-Adding various UI pieces to my UI list like Othesus's latest map mod and Drumstix's knowledge window produced EAccessViolation errors when I check or uncheck the auto-update box. No info appears for these mods in their respective tabs, and updating them isn't possible.
I'll look into what is causing this on these UI's

Quote:
Originally Posted by Eloora View Post
-The C2C Group tab seems sort of confusing. Does it just mean "click to cure" or "click to cast"? Maybe I'm just confused because ProfitUI already has full funcionality for both cures and other spell casts in the group and raid windows. The headers for the tabs in the player and group section are the 4 different cure types, but then there are drop down boxes where u can select your class, and 2 of any spell that class has. Perhaps some clarification and rewording for this section is in order?
Basically if your UI supports Henchman's C2C scripts, you can program/script the 4 effects to do any thing you can dream up.

Quote:
Originally Posted by Eloora View Post
That's all from me for now. Keep up the good work Landiin!
Your Welcome, and thank you for the detailed feedback

The C2C files are being tweaked ATM. With the new encoding of white space in node attributes I do not have work around this limitation any longer, so I am stream lining these files.
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Last edited by Landiin : 11-20-2007 at 06:55 PM.
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