Yep.
You could probably make overlays for the map that would show where nodes of a type tend to spawn, but only for zones with 'intelligent nodes' and even then it would only give you areas and be passive, not an active "there is node x at (loc)" kind of thing. That'd just be unbalancing.
However, you can track nodes. If you're not a tracking class, there is a tinkered item that uses charges and enables you to track nodes. If you're clever with it's use, you can use it more efficiently then just 1 charge per 1 node tracked.
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