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Unread 09-15-2007, 03:47 PM
Landiin Landiin is offline
Slayer of clock cycles
This person is a EQ2Map developer.
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
Default Beta build 0.12

Build 0.12 change log:
  • Changed Save Group C2C to Save Raid C2C in the raid tab.
  • Added a Add and Delete button to Quick Char Switch. This functionality was already there just in *blush* undocumented keyboard short-cuts.
  • Added a Add and Delete Button to Bookmarks. Again this functionality was already there but umm see above.
  • Fixed and issue where if a none EQ2 Companion configured UI was replacing all occurrences of the zipped custom UI directory name with the users custom UI folder.
  • Disabled being able to select a eq2.ini file to be installed.


Quote:
Originally Posted by gm9 View Post
Looks just like for jnils on a box with W2K3R2, but already when first starting up for those UI's on your favorites. Just like jnils said, when first adding a new UI, it looks ok. And the panels cannot be resized.
Looking into this now, I can't reproduce this under Vista. Going to have to kick the kids off their XP box's to really give it a good test under XP OS. EQ2 Companion uses CommCtls32.dll v6 witch was v6 made available under XP. I am pretty sure W2K uses it also, I'll have to do some checking.

Quote:
Originally Posted by gm9 View Post
make the window fit the eq2interface page, it is too small
If the opening size is any bigger it be to big to fit on the desktop of people who play in the smallest resolution settings. You can resize or maximize it so the news page fits evenly into it.

Quote:
Originally Posted by gm9 View Post
if removing an UI from the list, you get a box with a type "permintly" and it tells you something about needing to remove the UI also from the favorites at eq2interface.com. First: That UI was not on my favorites to begin with, you should check that. Second: Don't make people remove UIs from their favorites only because they do not want to use them with your program. Just save an exclude list and ignore those on the list when updating favorites.
Added in the last build. I need to add a way to remove UI's from the ignore list though..

Quote:
Originally Posted by gm9 View Post
[*]also include UIs not in .zip format or otherwise broken in that list. I don't want a reminder about eq2map updater not being in .zip format each time I start the program
See above

Quote:
Originally Posted by gm9 View Post
Conflict checking: There should be a warning to the user if there is a conflict. Right now the program downloads and installs everything and tries to do some merging. However. the user never gets told that he is just overwriting a file from another mod.
This is by design, It only merges the module files ei eq2ui_mainhud.xml. I don't plan on adding warnings on this as there is no other way, they either have to be merged or they can't use two UI's with these files in them.

There is no way to tell if the UI being installed will conflict with files already on the users hard drive. I assume they they already know they have a hot-key mod installed and if they install another one I assume they are smart enough to know the one on the hard drive will be over written.

If install is clicked from the UI List it will install every UI that has a tab. It will do module merging and check for conflicts between these UI and if it sees any will inform the user, not install any of the UIs and makes available a list of conflicts with each UI.

Quote:
Originally Posted by gm9 View Post
Tabs cut the Interface names off, either make them auto-resize or show the full UI name in a tool-tip
Windows does not provide tool-tips for TTabSheets and making the tab auto-size so the name will fit isn't a good idea as some tabs will be longer then then window will expand. I'll look into making custom tool-tip but it is low priority ATM.

Quote:
Originally Posted by gm9 View Post
eq2.ini files in UIs (e.g. mine) are ignored and not installed, even though they are listed and checked in the file list.
This is by design, and it is for any UI that has the file eq2.ini in it. The user can enter client settings to eq2.ini in the EverQuest II tab. Merging these files can lead to belligerent eq2.ini files. So it is best to just let the user add there there then trying to programicly settle conflicts between commands.
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Last edited by Landiin : 09-17-2007 at 01:11 AM.