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Originally Posted by Agathorn
If i'm understanding what you did properly.. it looks like you added an input absorber and set it to be the cancel button, thus grabbing and ignoring the escape key?
If this is correct..couldn't you script it to change the IsCancelButton key? Something tied to a button like
OnPressed="Parent.EscapeBlocker.IsCancelButton=False"
I may be completely off base though. I'm not entirely certain of how you have this working and i'm still a newbie 
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All that would work.. Thats what I meant by a switch.. It would make ALL window not close with close key (When the map window is open and switch is active).. I don't want that.. I just wanted to block the map from closing..
I can't find any way around it so I'm just taking it out..