Quote:
Originally Posted by scesw
The next logical question would be... can we read the info from the new macro set ups? I mean, could I create a button that referenced a macro from my Macros window?
If so, then all I'd need to do is create a Macro1-Macro10. The custom icons would help tremendously, but this would certainly be the next step (or so I'd think).
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Scripts can push buttons on any UI window and change other UI properties. They can also fire off any / command like /useability or /cutemode. There are a few operators you can use in a limited way shown in this post:
http://www.eq2interface.com/forums/s...ead.php?t=5406
There are a lot of things that are hard coded into the game client though that aren't available to scripting.
I believe you can have up to 50 macros (in the macro window) but I don't know of a / command that will fire off one of them. I'll have to check for that.