Ach, completely forgot about this.
Here's the final version. The problem with starting out visible and not hiding until first combat has been resolved by having a trigger image use the IsHated DynamicData instead of trying to get the window to work initially.
I won't be working on this any further in the forseeable future, so anyone who wants to re-arrange the bars to their liking and upload it to the files section in their own name has my blessing and encouragement to do so.