Sony used to reuse internal map styles for zones that shared geometry (e.g. The Down Below/Condemned catacombs or Serpent Sewer/Gobblerock's Hideout ) so quib set it up so the EQ2map would choose which icons to show based on whether the fogcheckbox was visible or hidden. That's the way it currently works.
However, the fogcheckbox was changed to always be visible to deal with a recent bug.
So to make a long story short. That's something we'll have to take a look at but for now; When in the down below try typing
"/hide_window MainHUD.Map.FogCheckbox" (Caps count) and see what happens
Last edited by Talyns : 02-01-2007 at 02:24 PM.
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