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Unread 01-29-2007, 03:03 AM
Krull Krull is offline
A Sea Turtle
Interface Author - Click to view interfaces
 
Join Date: Apr 2005
Server: Oasis
Posts: 30
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Quote:
Originally Posted by Sinbad
First, the problem I am having is that the EQ2 Start Button keeps coming undocked from the rest of the command center window! This is more than a bit inconvenient for me since it generally places it on top of a couple of my hotbar buttons. It will stay there until I run my mouse over the area where it is "supposed" to be, then it will wander back over there. That is extremely annoying to me and not something I like seeing. If I wanted my Start Button somewhere else, I would PUT it there! Please fix this!
While it may be possible to fix the mod so that it isn't required to mouseover it is not something that would be quick/easy for me to do (or I would've done it long ago). Eventually I plan on moving the mod totally away from being tied to the startbutton (other than autoloading it), but till then I have no plans on messing with it. Sorry thats probably not the answer you were looking for but I just dont have the time right now and it will be easier to just move everything away from startbutton all together when I do.

Quote:
Originally Posted by Sinbad
First off, it would be really nice if you would release a compromise between version 1 and version 2 of your command centers that contains the volume control sliders, but not the video stuff. I don't want to mess with all the video stuff, but I would love to have those volume control sliders available.
I dont really see the point, just because its there in v2 doesnt mean you have to mess with it if you dont want to. The video settings (except shader slider) do not autoload anything and do not interfere with anything. Only reason I would see needing to remove them would be for space, but since the window is meant to be compacted most of the time it shouldnt be an issue.

Quote:
Originally Posted by Sinbad
Second, since you include the Coin/Weight Display, even if it isn't the Milquetowst version, how about including his Milquetowst MiniStats, too?
I've been debating this for a while (a stat bar button & window) but I am also working on a custom player and group window set and may do the stat bar(s) there instead. I actually had a group window (a mix based off Anakreons and Ger's) ready for release but since some of the recent changes it needs a few updates before it is ready.

Quote:
Originally Posted by Sinbad
Third, how about changing all those Text buttons and that bulky Coin button into smaller icon button, the Weight icon would make a cool icon button for the Coin/Weight Display, so they LOOK more like actual buttons.
I do plan on getting rid of the text buttons when I redo the mod but I have no eta on when that will be.

Quote:
Originally Posted by Sinbad
Finally, PLEASE make the checkbox for the Coin/Weight Display and MiniStats Display work like the ones for the Compass and Clock so that when you check them ONCE to set them they STAY set and you don't have to click them every time you log on.
The game keeps track of original xml windows (clock/compass/group/quest etc etc) but it does not work the same for custom made windows like a stat bar or weight display. While you can use/force a command to autoload a window in something original that autoloads itself (like the startbutton) you can not make a toggle to do so (its something that has to be manually edited into a file and loads when the ui loads).
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