Thread: ui testing?
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Unread 01-23-2007, 03:19 AM
Landiin Landiin is offline
Slayer of clock cycles
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Sadly loading in and out is the only reliable way to test.

I get every thing the way I want it in the UIBuilder as far as positioning goes then close my eyes and save. ( lol ) Then test it in game, normally I'll have to adjust text because text doesn't display the same in game as it does in the UIBuilder.

As far as scripts go, sure you can edit/add them in the UIBuilder. Say for example you want to add some script to the OnClick event of a button. Just scroll the list box down to that property and double click on it. The UIBuider will the open up a multi line edit box you can use to edit/add your script in.

The way I do it, if I am positioning things and know I'm going to add script to it, I'll just add a char to that property before I save that way I don't have to type OnClick="..." later on in my text editor, I just enter the script. But I'm just lazy that way is all..
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