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Unread 11-27-2006, 07:43 AM
BlowFish BlowFish is offline
A Young Mystail Rat
 
Join Date: Nov 2006
Server: Antonia Bayle
Posts: 2
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Thanks for your quick reply. I guess if its a case of going in and editing yourself then maybe a roll your own UI is the answer. Being new to EQII I wanted to spend most of my time playing! Maybe that'll change later. I guess another aproach is to pick an mix the smaller individual mods, thats probably the best route. I am no too intrested in seeing anything but the game world and the bare mninimum of tools to get the job done. So removing borders and optimising sizing is pretty much it.

I guess a lot is to do with the client not exposing enough of its self (hehe). I shouldn't use the Wow word for fear of lynching, but love hate or tolerate the game bliz did a pretty good job on what it allowed to be customisable. Also seems that you can change a lot of that from in the game too. Used to love how your hotbuttons could change context depending on if you where in or out of combat or if you had a friendly/hostile targeted - all sorts of other neat stuff. I noticed one mod for EQII that does a 'click to cure' on the party window I havent tried it and wonderd how it works that would suggest that some hocus pocus is possible.

That was the other thing I was kind of searching for ....extra utility... without anything extra on screen. Things like the map project fit in here even though its on screen. Great job there!

Seems that a lot of the things you can change (or are changed) in the UI mods I have looked at are fairly cosmetic. Not being disrespectable here, clearly a lot of hard work these guys put in. I am no expert but I guess they are working agains obstacles in the client. For example if the client dosent scale stuff for you and expose the mechanisms to do that to modders you are kind of stifled.

Anyway thanks again and any more opinions?
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