Thread: TabletsII Beta
View Single Post
  #93  
Unread 12-30-2004, 05:10 PM
Talyns's Avatar
Talyns Talyns is offline
A Griffon
This person is a EQ2Map developer.
Interface Author - Click to view interfaces
 
Join Date: Jul 2004
Server: Everfrost
Posts: 604
Default

Quote:
Originally Posted by Deathbane27
Edit: I was about to say that I am complete and utter newbie compared to Talyns in the "hardcoded-workarounds" arena, but I just saw that this post gave him a clue, yet I missed it. So my newbosity is complete, but not utter.
Yep you gave me a clue.. I read that message and said hmmm
I don't know about newby.. I would say we are both about apprentice III.. Still alot of stuff to explore and learn, for them to Fix, or Add..

Quote:
Originally Posted by Deathbane27
Unfortunately I'm here with more bad news. Hopefully, Talyns will prove me wrong again.

Text objects aren't UserResizable, so we can't have that area be stretchable to cover the input bar. Moving either the ChatInput or the ChatDisplay to a sub-page stops it from working.
Yep, found that out..

It seems HardCoded got the best of me this time.. I thought I could feign death but he saw through it and slayed me anyway..

I made 2 effectors.. One to move the ChatInput Field when not in use to 0,-16 so it would move when not active/enabled and one to move it back to its original spot when it was.. I was gonna put the input at the top of the ChatOutputField.. But it doesn't move at all Also tried opacity effectors nothing..


So I guess it's a no go.. About all I can do is move the input so it's not visible in the window.. But it would change all windows..

Right before I stopped playing EQ1 they added an option to the chat window context menu to hide the scrollbar.. I requested they add an option for chat input field.. Don't know if it was ever added..
Anyway, these two features in eq2's chat options would be nice, gonna feedback it
Reply With Quote