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Unread 10-18-2006, 02:11 PM
lordebon lordebon is offline
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Well, I said "theres no way to get the data from each (thats assuming its not hard-coded)."

Basically, theres the fullness data in only one place: the tooltip for a bag. And as far as I can tell, those tooltips are hard-coded, thus theres no way to get to that data.

Also, since its in a tool-tip, you can't be hovering over all your bags simultaneously to get information from each of them at the same time.


Now, as for the examine bit: When you examine a bag, you're only given the total number of slots, not the current filled (or free) slots. And as far as I can tell, the data for that is in one big ol' chunk in the UI (GameData called ModifiersValue I think -- it includes slots and the weight reduction).

Still, I don't think theres a seamless way of getting even the total # of slots you theoretically have available to display. You'd have to get the slot data out of the ModifiersValue from each examine window, and then process it.

And, as far as I know... theres no way in the limited scripting we have to in-game parse that slots data and use it. You could use the variable, but that would grab everything, and the best you could do is theoretically add the strings together, IF you could pass the data out of the individual examine windows to somewhere else.
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