Thread: Mini Inventory
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Unread 12-26-2004, 11:38 AM
Kryoclasm Kryoclasm is offline
A Darkpaw Brute
Interface Author - Click to view interfaces
 
Join Date: Oct 2004
Server: Beta 1
Posts: 43
Exclamation

Well, I made a copy of the original inventory container that was located at "root.Inventory" then I pasted it in A BUNCH of different places till I figured out what it was looking for and how it worked.

It is now placed just under the MainHUD container and I did NOT rename the Inventory container at all. This will allow the dynamic data to make it to the wigets. There is a hard coded issue here for sure.

In short... "root.MainHUD.Inventory"

Then I just removed everything I did not want and resized the frame and other windows. After I was happy I parsed the xml data for the mini inventory out of the MainHUD XML file and made a new reference to my new xml file creatively named "eq2ui_mainhud_inventory.xml"

Ok, now to my problem... How on earth can I make it show up in the MainHUD with out having to implicitly tell it to show up with "/show_window MainHUD.Inventory"??

I can not figure this out, I just want it to appear automatically like the player and compass windows, is that so much to ask??
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