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Originally Posted by caoimhin
got the maps made, but I can't get the dds plugin for gimp to export to a file. I have added them here as png files if anyone can convert.
kept the color scheme the same as the one bogdanus made
zone erects as follows (not tested)
<ImageStyle Name="exp02_dun_halls_of_fate_0" zonerect="-188, -169, 119, 190" heightmin="16">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp02_dun_halls_of_fate_0.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp02_dun_halls_of_fate_1" zonerect="-188, -169, 119, 190" heightmin="-48" heightmax="16">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp02_dun_halls_of_fate_1.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp02_dun_halls_of_fate_2" zonerect="-101, 151, 215, 504" heightmin="-73" heightmax="-48">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp02_dun_halls_of_fate_2.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
<ImageStyle Name="exp02_dun_halls_of_fate_3" zonerect="-295, 193, 203, 770" heightmax="-73">
<ImageFrame Name="imageFrame" Source="images/maps/map_exp02_dun_halls_of_fate_3.dds" SourceRect="0,0,436,506"/>
</ImageStyle>
the lab.dds file previously posted will be map_exp02_dun_halls_of_fate_3.dds
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How did you calculate the zonerects? Can you post the raw /loc text files you have?
The best way to calculate zonerects is to use SaintPeters
Mapper2 mod in combention with taco-mans
zonerect calculator.
SaintPepters Mapper 2 will put 2 crosshairs on the svg map with /loc's (upper left, lower right). Once you convert your svg to png and get the map into your graphics editing program and overlaid onto the map background and re-sized nicely with a margin... find the pixel location (x,y) of each crosshair (Upper left, Lower Right), then feed that into taco-mans calculator along with the corresponding /locs for those crosshairs and you get a near perfect zonerect. Now if your working with splitting maps because the zone is so large use SaintPeters
Slice Log and Trim Log script.
Basicly the zonrect is a calculation based on needing the graphic pixel location of an in game /loc for two different locations on the map and it works best when you use a Upper Left and Lower Right posistion.