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Unread 05-20-2006, 12:26 PM
Savie Savie is offline
A Griffon
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Join Date: Nov 2005
Server: Nagafen
Posts: 229
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Quote:
Originally Posted by Landiin
If you are using the group window as your base window, don't change any of the names or parent child relationships with the current window. You can move them around location wise and/or resize them but the names and parent child relationships of the page objects and the objects inside the pages must must stay the same. Otherwise you will brake the hard coding of the game and have to add the aproprate(sp) dynamic data to each object.

To get the a page to show that has say group member 1's info in it that is changed from default. You will have to set the dynamicdata to /gamedata.group.groupmember1.window that's assuming that the dynamicdata actually works. Some of the group dynamic data doesn't work by the way.
I haven't changed any parent/child references, I've tried everything I can think of to seperate each member window, but they still fill in as people join grp in the default method, none of my placements are changed. I made two new windows and put the members info where I wanted them, and it will show up in game, however it gives me the "longestnameposs" info and stays visable, when someone joins grp, it stays that way. Members F2 thru F5 show, but F6 will not.

Here is what I used to make the new window to "hold" them in place:
Code:
<Page AbsorbsInput="false" Location="5,7" Name="GroupBox1" PackLocation="left,top" PackLocationProp="0005/0001,0007/0001" ScrollExtent="107,230" Size="107,230">
I have two of these, the other named "GroupBox2", members 1, 3, and 5 are in grp1 and members 2 and 4, the grp buttons are in grp 2.
I'm making this with FetishUI (if that info is needed).
Also, the image is one from a EQ1 UI, SarsUI. I can post a screenie of what its doing if that helps.
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92 Warden, Nagafen.

Last edited by Savie : 05-20-2006 at 12:53 PM.
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