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Originally Posted by Zonx
Here's the relevant clause. I've bolded the most relavant bits.
Technically I don't think injecting data into the memory space without directly hacking their app or datastream is "illegal", but it is very much against the EULA and a banable offense. Its also very difficult to prove... unless of course you start publicly distributing a utility to do this.
General rule of thumb... if your "mod" requires changes to something that isn't eq2.ini or under the Everquest2/UI directory... you're probably violating the EULA.
Game play automation is a particularly dangerious area to get into. Its possible using only the provided XML layer to create a fairly robust macro system complete with timers. When I asked SOE about this, I was expressely asked NOT to develope such a system 
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I do agree and belive that the game play for eq2 as it stands , rich with entertainment quality that disqualifies any nessisity to alter the game machanics beyond that of which is provided as a open development fourm