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Originally Posted by bakes
I tried the fix to make the fonts bigger but it doesnt seem to of done anything
What file does "/TextStyles.Large.LargeStyle" this refrence?
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ah bad. It looks like same size between Large and Normal Style with Smooth fonts option in game. hmm. well. I will upload window piece with big font under add-on category after fix several known bugs.
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Originally Posted by Eloora
Running it in 1600x1200 cuz that's what my monitor likes...my setup is similar to bakes. I'm not too concerned about a special version for my reso, but I'm sure a few tweaks here and there are coming soon. Couple issues that I've come accross so far and some suggestions follow...
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Im jealous of you and other are able to play with huge res.

Never run EQ2 with 1600x1200. I have 2 monitors but both(17inch old type, 19inch LCD) not support 1600x1200
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Originally Posted by Eloora
-On the combat experience bar, when I disable combat experience, it normally should say "Combat experience disabled". I dunno if this is an issue with the windows shrinking to my resolution or if your exp bar is normally a lot smaller than the default, but on yours I only see the words "Combat Experience". I don't really have a problem with a tiny exp bar, but perhaps you could play with it so that the word "disabled" can be seen on the bar when exp is turned off.
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woot. forgot arrange it before release. hehe. btw, you can fix easy yourself. just change * Experience * to * Exp *
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Originally Posted by Eloora
-A smaller bag mod would be a nice thing to include. I know there are stand-alone bag mods available, but using pieces not included in a UI this different from the default can lead to compatability issues, and it's just nice to have an all-inclusive UI since I think a lot of people prefer smaller bags with no dead space.
-A side-by-side journal window might be a nice addition. This layout can make it easier to see a large amount of quests on the left plus plenty of quest text on the right without having to stretch the window too huge.
-The buff effects window has some unnecessary dead space around the icons. Could use some cleaning up and maybe even a reduction in the icon size.
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Simple is Best. this is my motto. (Do you know This UI size is only 96.6 Kb)
Im really lazy. yes I can add several nice stand-alone mods to this UI and its not hard thing. but I said before Im soooo lazy so I want less worry about recoding xml files every Live Update is updated.

btw, I have to consider including bag mod.
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Originally Posted by Eloora
-Setting frame and title to "none" on the player window and target window is a great way to hide unwanted/unneeded information, but the grey stat displays to the far left and right are still hanging there empty but for the stat labels. Maybe hide the grey areas from sight along with the stat info on the "none" frame setting? Sure it will alter the "square" look of the dashboard but I think it will look cleaner that way.
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I agree with you. Im gonna update this soon.
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Originally Posted by Eloora
-The maintained effects window cuts off the text of some spell names and targets that are really long (like pet targets for instance). Expanding the width of this window does not help. Please let the full text display be visible, since we can still shrink the width of the window to suit.
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I have no idea about full size to let spell name display be visible fully. well. Im gonna increase size to 200(it is 150 now)
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Originally Posted by Eloora
-I was adjusting the group window settings when the group members' names disappeared from displaying no matter what I put the window settings back to. As u can see in the attached image, I have the group window settings open and all the sliders are at 100% opacity with frame and titlebar on. I can see the F keys, level and class of the group members, but I'd rather just see their names if I had to choose lol. Not sure what caused them to disappear.
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This is really weird bug. hmm. I will look into this issue. well.. need a group bot to test groupmember window without creating disturbance real user.
Thanx
