1) How do you resize the pop up window that tells you when you've found a quest item, when you've come to a new area (Dead horse valley, Druid plains, etc etc) and when you've had a skill up (You have become better at Crushing). Somehow while moving my UI around, I made that window smaller then any Text that goes in there, and I haven't been able to figure out how to resize it so I can see all the text.
2) Is there anyway to size the "are you sure you want to destroy <Item X>? window? To make it smaller? LOT smaller? Dang thing takes up 1/4 the screen.
3) I'm not sure if this is a bug, or "working as intended" but when I have tried to trade with people and my inventory full...I try to give someone say 2 items, and they try to give me one back, we can't trade because it says my inventory is full....but well...it's not. I've freed up two slots by *trying* to trade 2 items. In a relate area. Will there be a way for the game to recognize when you have partial stacks of something when trading with other
PC's? Example, my inventory is full, but I have a partial stack of coal (15), and someone wants to give me 3 more coal, atm we can't trade because it says my inventory is full, but in reality, I could accept the trade because I have room for up to 5 more coal.
4) Is there a way to go back to the recipe selection page of a tradeskills station page after you have made something without having to close the station window and re-open it?
5) Can we get a hotkey command that opens all of our bank bags, like we have for our inventory bags?
6) Number only hits mode please!
7) Is there a reason why we can't trade bags with items in them to other players? It's verra annoying to have to first trade the items in a bag, before you can trade the bag. /boogle.
8) Will we be able to by from brokers from our sell boards in our inn rooms?
thanks,
Nov