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Unread 11-04-2005, 11:33 AM
Agathorn Agathorn is offline
A Griffon
Interface Author - Click to view interfaces
 
Join Date: Nov 2004
Server: Test
Posts: 405
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We got 16b last night with some more UI Changes. Some cosmetic (An actually really cool new background and slightly different widgest) a long with some major changes that you WILL need to update UIs for if you mod the inventory window.

Unfortunately these wasn't one nice section that said all the UI changes so I had to go through and pull the UI stuff from various spots. Here they are.

- Shields will now correctly display their chance to block on the
Persona window. The displayed value corresponds to the shield factor of
the shield. NOTE: This was a display bug only. Block chances were being
computed correctly in combat.
- Food and drink must now be equipped in the Inventory window to be
consumed. The food/drink slots are located where the Activatable slots
used to be.
- The Activatable slots are now called Charm slots. They have been moved
to the upper corners of the Inventory window.
- The Details tab of the Persona window now shows how many days your
EverQuest II account has been active.


*** Commands, Controls, and User Interface ***

- Most UI windows are now locked by default. They can be unlocked in
their context menu.
- New level-based chat channels are now available to all players on each
server regardless of their citizenship. You will automatically join the
channel appropriate for your character's level range (according to
whichever is higher of your adventure or crafting level). As your
character levels up, you will automatically leave the old channel and
move to a new one.
- Screenshots taken in game are now saved to a folder named Screenshots
within your EQ2 directory.
- There is now an option to turn off spell effect icons for the target
and/or implied target windows under Options-->User Interface-->Targeting
Windows.
- The /showhood command and Persona window option will now work
correctly when zoning.
- If you currently have the maximum number of characters created on your
account, the create character button will now be disabled instead of
hidden and it will have a tooltip explaining that you've reached your
character limit.
- The zone destination window should now size itself according to its
contents.
- Scrollbars should no longer overlap text or disappear when resizing
certain windows.
- The Guild Bank log should no longer put garbage characters after the
names of former members.
- When free look controls are set to Avatar Relative, characters
swimming at the water surface in third-person view will now only dive
underwater when moving the camera to a steep downward angle.
- The LFG checkbox is now disabled while you are in a group.
- Deleting a repeatable quest will no longer make it count as a
completed in your quest journal.
- Guild Status Points (GSP) are now simply referred to as Status Points
(SP).


*** UI Files Changed ***

eq2ui_gamedata.xml
eq2ui_inventory_inventory.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_windowsettings.xml
eq2ui_newcharscene.xml
eq2ui_playerhousing.xml
eq2ui_popup_zoneteleporter.xml

- The EverQuest II Team
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