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Unread 10-07-2005, 02:06 PM
Valdacil Valdacil is offline
A Mist Grinnin
Interface Author - Click to view interfaces
 
Join Date: Dec 2004
Server: Antonia Bayle
Posts: 75
Default Market Preset Searches Revisited

So my first idea started with LU13 and the changes SOE made to the market window. They forced it to default to your character level and class, which was great for finding stuff you could use, but useless for finding stuff you wanted to sell. So I modded my store window to pass parameters to the market window for Any class, all levels in addition to the item selected and was a happy camper. I had easy searches for items I wanted and easy setup for my store.

Then Sony changed it again due to the public outcry over problems setting up stores. Ok, so now it's back to Any/All as default, but that makes it more difficult to find stuff I want because I have to scroll through all these darn classes to find mine.

Then I examined Djanee's Market Preset Searches and it hit me that this concept was the perfect solution. Problem is I can't figure out how to code it. Here is the original thread on that:

http://www.eq2interface.com/forums/s...=market+preset

Now I believe I can setup the button to pass the level by using:

Parent.Parent.Parent.Market.TextMaxLevel.LocalText=\Gamedata.Self.Level

Or something to that effect. The problem is passing the class name. Is there any way I can resolve the class name to the drop down number list? I'm sure I'm asking way too much out of this engine, but my guess would be that there would have to be a way to do if...then statements to resolve the class name to the number on the drop down list for Class. Any ideas from the big brains out there?
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