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Unread 07-28-2005, 04:52 AM
Trip Trip is offline
A Grizzled Badger
 
Join Date: Apr 2005
Server: Antonia Bayle
Posts: 45
Default Finished Harclave Map

Hello everyone. I finally found time to work on this project again. I decided to start from scratch and the map is pretty much finished, except I have never worked with xml before now and still havn't figured everything out yet.

I took a look at "How to Create and/or Add Maps" posted by tonyis3l33t and this is what I came up with.

I took screenshots with the map up and /loc visible for all of these POI's. If you would like me to post those, let me know.

Northern most coordinates: 50.92, -59.95, -330.06
Southern most coordinates: -113.52, -70.38, -45.44
Eastern most coordinates: -130.82, -68.21, -100.90
Western most coordinates: 145.79, -63.39, -145.21

Torch needed to light braizers: 126.72, -51.27, -197.82
Braizer #1: 104.6, -69.77, -164.68
Braizer #2: 89.88, -70.20, -169.27
Braizer #3: 104.31, -79.60, -211.15
Braizer #4: 61.63, -79.58, -203.42
Braizer #5: 73.72, -66.60, -285.72
Braizer #6: 42.10, -66.30, -278.12
Braizer #7: 61.03, -60.12, -317.46
Braizer #8: 49.49, -60.27, -316.88

Ark of Harclave: 54.98, -58.51, -316.51
Mushroom King: -2.67, -64.56, -182.30
Rosch Val Gornas: -98.55, -66.39, -94.49
Harclaves Thrown: -98.55, -66.39, -94.49

I am having troubles with correcting the cursor placement on my map in game. I used tonyis3l33t_xyz_extract_zonrect_calc.vbs to extract values and then used open office to get the zone rect. I don't know how to correct the approximation gained by this method. My cursor does not follow the mapped area, and is completely off the map frequently. Again, I had to resize the map to 80 percent x and y in order to fit it completely on the map_blank.dds file. Though, I don't think this is the problem, because even at 100% the cursor does not follow the mapped area.

I am a little confused as to what is meant by cutting and pasting arrows into the map. I don't see how I can paste it right where I want it. Maybe a little clerification would be helpful. Maybe an example? I appologize, I havn't worked much with any paint type of programs. I have Paint Shop Pro 9.

I think I can figure out the availablerect and availablepriority. That just deals with large maps that need to take up more than one page, or has different levels. Correct me, please, if I am wrong about that.

I am having a little trouble with taco-man's tool.

http://www.eq2interface.com/download...fo.php?id=3395

Could someone please give me a run down on what needs to go into each field? I'm not sure what image location the program is asking for. If I need to cut and paste an image into my map as a layer, I might need a clue. I am not sure how to put it right at the exact coordinates in Paint Shop Pro9, or even why I need to do that.


Anyyyywayyys, (lol)

I attached the logfile.txt, map.png, map_adv02_dun_sundered_splitpaw.dds, and Harclave4.jpg to give you a preview. The map.png is at 100% original size.

The dds file does not have color, I left it blank, because I am not much of an artist, and I am new to Paintshop Pro 9. I did; however, include color on the jpg image that I attached. Also, I had to remove some lines and add some others, just to tidy it up a bit. Hope it's ok.

I am hoping one of you guru's can give me a hand with this and finish it up. I hope I helped. It took me so many hours, that I am embarassed to say. 10 maybe? I'm a newb, what can I say?! LOL

If anyone feels charitable with knowledge, I am here to learn.

Trip

P.S. Final Image.
Attached Thumbnails
Click image for larger version

Name:	map.png
Views:	388
Size:	38.6 KB
ID:	3228  Click image for larger version

Name:	Harclave4.jpg
Views:	454
Size:	50.8 KB
ID:	3272  
Attached Files
File Type: txt logfile.txt (106.7 KB, 329 views)
File Type: dds map_adv02_dun_sundered_splitpaw.dds (128.1 KB, 325 views)

Last edited by Trip : 08-02-2005 at 04:55 PM.
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