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Originally Posted by Jerry
Alas, no. Sounded like a reasonable idea, though!  Any other ideas?
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I believe there's a command-line equivalent to opening a bag, but if I remember right the argument structure is funky. Other than that I can only suggest a MainHUD.Inventory mod that includes the bag (slotXX) you want to open (I, for instance, keep one with both my activatable, both ring, and ammo slots visible.)