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Unread 07-18-2005, 08:28 AM
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DBurgdorf DBurgdorf is offline
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Join Date: Apr 2005
Server: Permafrost
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Quote:
Originally Posted by Virodeath
The new skills window doesn't show the secondary skills (geomancy, ect) which kinda sucks when your trying to remember if your skill is high enough to craft a item of that type. Anyone have the old skills window, I would rather go back to that one.
The skills (such as geomancy) which rise automatically as you level, and which merely determine whether you can use an item or scribe a recipe book of a particular level, are no longer available for display at all. (They're no longer listed in the skills window or in the descriptions of items; instead, items simply list at what level which classes may use them.)

The skills (such as geocraft) that have to be "trained" up, though, *are* still displayed in the skills window. And they're really the only skills you need to be able to reference, anyway.

To use your specific example, knowing your geoMANCY skill wouldn't tell you anything you can't determine simply by checking to see whether or not you can scribe the book containing the recipe in question. Your geoCRAFT skill determines how likely you are to be successful at using that recipe.

Someone could certainly modify the new skills window to look more like the old one, but it could still only list the skills listed in the new one. And while I'm not entirely certain I *like* the change, the fact is that the way things work now, those *are* the only skills that actually need to be listed. The other skills, so far as the player is concerned, effectively no longer even exist.

-- Darryl
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