The whole 'people would write bots' argument is getting very old. People will write bots whether there is an UI API or not.
The fact is that with a basic API/Event system in place a lot of the drudgery could be removed. I don't agree with the WoW mods that would control your pets or auto-debuff group members, but wouldn't it be nice to have a way to say 'if the player is in a trade skill instance, switch to the trade skill hotkey banks and hide the useless UI elements like the group window, etc'.
I really like the assist system in EQ2, much easier to use than WoW, no more clicking the MT and hitting assist every few seconds, I can just leave the MT targetted for the duration of the encounter and fire away. In WoW there were API function to determine if the target was friendly or hostile, or a group member.
While EQ2 has defaulted a lot of this behaviour when it comes to casting bene/dmg spells, in WoW with the API you had a choice. 'I have a mob targetted, and I'm casting a heal spell, should it default to heal me or wait for input from me on which group member I should heal?' We're not talking about AI mods that would heal the player with the lowest health (though that was possible), we're talking about the freedom to change the way you play, not the skill level or effort required.
Things like Equipment Compare, when I mouseover a piece of armor in the Broker window, it would really be nice to have a tooltip beside it that showed my currently equipped item beside it, but instead I have to open my inventory window and mouse back and forth until I get a feel for whether it's an upgrade or not. Drudgery ... that's what I want UI mods to improve, not simply eat up visual real estate. Bag mods that display all of the slots in one window, rather than 6 moveable windows with 14 slots, or maybe I just want a scroll list of my inventory like the one the vendor interface provides.
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Feather Trueshot - 48 Ranger / Cenaurille Lament - 43 Dirge
Crimson Stalkers - Lavastorm Server
Last edited by Orolain : 07-07-2005 at 10:19 AM.
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