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Unread 06-24-2005, 01:51 PM
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dc_roenfanz dc_roenfanz is offline
A Griffon
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Join Date: Mar 2005
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Quote:
Originally Posted by SOE_Bobble
I'm glad you like the skill window. I'm sure someone here will make a few suggestions on how to make it a little more skinnable.

There is a lot of hidden improvements beyond just the skill window.

- maintained duration works again
My apologies it took so long.
thats wonderful
Quote:
- added \dynamicdata <path>
Shows the text value of <path>
For example "\dynamicdata Self.Level"
So, if I understandthis correctly, if I typed "/dynamicdata GroupMember1.LevelClass" then I would get a response in the chatbox of "35 Berzerker"? Or maybe not, since We've yet to see evidence of DD for group working. *koff*hint*koff*

Quote:
- fixed the crash that \loadui caused with the options window
SWEETNESS!!
Quote:
- We are trying to come up with a scheme that makes replacing art easy ...These pages are the beginning of that effort. Comments?
eq2ui_commonelements.xml
eq2ui_specialelements.xml
eq2ui_textstyles.xml
eq2ui_windowelements.xml
TextStyles: I havent finished patching for the game yet, but from the way it looks, am I to assume that this will let us globally set certain text? Example, use one of the textstyles so that all titletext is FontZapf15 colored blue. This would help tremendously in doing a visual change to the ui. Instead of going individually to every title text and changing the font, color, etc, we can simply edit the textstyle that applies to titletext.... That make sense?
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