As I was playing around with the positioning of this, I noticed a few things (sorry if this has already been discussed... I missed it if it has).
I got the feeling that your resolution is 1024 x 768... hence, 751 being the "bottom" (768 - 17 = 751). Got that part. However, it wasn't at 0 horizontally, but instead was some distance away from the edge. I run at 1280 x 1024 resolution, which apparently the UI doesn't recognize when dealing with Locations. When I set it to the top as a test (location 0,0) I noticed it didn't go all the way to the top, but instead only about a quarter of the way down. (see the attached image).
Curious, I started poking around in *.ini files, and found this in eq2_default.ini:
Quote:
cl_screenwidth 1024
cl_screenheight 768
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hmm... okay, methinks. I'll just change those to fit *my* resolution... 1280 x 1024. /sigh... the patcher overwrites it and reset it back to 1024 x 768. I tried adding the lines to eq2.ini as a test, but it didn't make any noticable difference. Next idea: Negative values!
Success! I *can* work around it by setting the Location to be a negative value... in this particular case, x-axis= "-128 ". This gave me a *true* x=0, putting the window to the left edge of my screen.
Conclusions
Okay, so the UI only recognizes a 1024x768 "window" max, for a full-screen setting. This "window" starts 128 pixels right and 256 pixels down from a full-screen resolution of 1280x1024. Don't know if my wording makes any sort of sense, but I know what I mean
If I missed where I can change this UI "window", please let me know. In the meantime, seems all my adjustments will have to be tweaked slightly
edit:
Did some playing around, and found out how to fix this. Copy
eq2ui.xml from the default folder into the custom folder. Open the one in the custom folder, and in the first line there is a field for "size". By setting that to "1280,1024" I could use *true* x- and y-coordinants. 0,0 is really 0,0 now /cheer. However, doing this does kind of mess up the alignment of the UI at the character-select screen, but it's nothing game-breaking.
Wonder if this will work for people with wide-screen monitors?