Many of the reasons indicated here for why EQ was so enjoyable to many is why I like EQ2 that much more.
There was no reason why a person that basically had almost no RL could have that uBer gear when a casual player that couldn't stay up all hours of the night just to maybe get a slight possibility of getting that uBer gear.
I disliked all the time forming Raids in EQ and dealing with the sizes of the raids.
Many times when playing along side my son and going to some raids items would be handed out and it was based on Raid points and such, and always sided with the hardcore players. Nevermind the 13 year old that stayed up late to try and enjoy a raid with his dad, and had lower end gear then most attending.
EQ=Hardcore
EQ2=Casual, and yet competitive for guilds
EQ2 is continually offering more content, and in time I see many spells/abilities worked out. As more expansions/extra zones are added the look of many characters will change.
I also enjoy not having to do corpse runs (No more finding high-level Clerics/Necros)
Being able to outrun many NPC's is one negative I see. This should be more challenging and not as laxed.
I too have seen many leave EQ2 to play other games. I played Beta and at release the guild I was in had 200+ members and we rated top 5 on server for a while then all of the sudden the numbers dwendled down to nothing.
In turn, many that are still around are seeking previous friendships and going to other guilds that by chance have lasted the times even though the game has not been out all that long.
All I can hope for is many come back to EQ2 and they continually strive at SOE to keep the subscriber base enough to go on for the years to come as EQ has.
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