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Unread 05-16-2005, 05:05 PM
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Kosmos Kosmos is offline
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Quote:
Originally Posted by Burlen
I posted the following ont he Goldi Startbutton thread but didn't get any responces. I suppose this would probably be a better place to post it:

I'm having an odd problem with the Custom Display. I was able to successfully set the first spot with my display settings. I want to set the second spot with the same settings, only with complex shader distance set to -1. For some reason the second setting wont work. The first setting works fine in all regards, the second seems to change all the settings except the one i want...the shader. If the shader is already at -1, or any value, and I click the first box, no problem, it changes. If I click the second the shader will not change. If it is set at -1 it will stay there, if it is set for 20, 100, 150, anything...it still reamins the same. I checked the XML files and the OnSet values appear to be the same for setting 1 and 2 other than the shader distance.
Any ideas?
I don't have any way to test now days, so these are just guesses.
The first thing I can think of is that the slider is simply not changing possitions.
One wayt o check this. Click your button number 1 and then look at your settings. They should be wherever you normally have it set.
Not with the settings window still up. Click your second button.
Which 'should' only change the shaders if that is the only difference between the two profiles. After you do that click accept.
Then open up the settings window again, and see if the shaders are set to -1.
Some of the sliders are set to continually up date and some are not.
Another example of inconsistant code within the UI.

Anyway, if that is not it, I would suspect that there is an issue with the 'negative' sign.

Laffs and ger are both very familiar with the project, some bug might have showed up with the parser or something.

Also I know you already checked but double check the XML file for your button #2 and make sure it's got -1 in the setting for complex shaders.
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