1) Tradeskilling: I haven't really decided whether I liked that change or not - but I agree that interdependancy is needed in a game like this.
2) Can't really comment about the mobs - I haven't experienced any loss of group content.
3) Attuning items was SOE's way of adding durability to the game, which was sorely NEEDED. I applaud the attuning, although I think I would have prefered having true durability instead.
Instead of allowing an item to be 100% repaired by a mender, they should have done some sort of system where an NPC mender can only repair the item a certain percentage. Every time a repair is done, remove 5% durability from the max durability value for that item.
The appropriate crafter character classes could repair the items with only say a 1 or 2% durability loss. (ie, armorers could repair armor)
If an item reaches 0% durability, it is worthless and can only be salvaged by a crafter for raw materials.
A system such as this could have introduced much more interactive and dynamic gameplay than simply making everything attuned and you either sell it to an NPC or destroy it.
4) Frogloks: Agreed. Even the manual that comes with the game makes it sound like you can unlock Frogloks, if you only find the right NPCs to talk to. My first character in EQ2, I spent so much time wandering around Castleview talking to all the Frogloks, because I thought that MUST be where the quest is, there are tons of frogs!
5) Furniture appearance does need some variety, along with most of the other items in the game. Everyone looks pretty much the same, everyone has pretty much the same stuff in their house.
6) Quests, they seem to be doing a satisfactory job fixing quests. At least, the newbie (sub level 20) and middle of the road (level 20-30) quests that I've done seem to be pretty well fixed.
7) Station Exchange: Have to agree with you on this one .. the whole idea just makes SOE look like a bunch of greedy capitalists who are grabbing at any idea to make money.
On the other hand, people sell ingame money to each other anyway through other means, so why shouldn't SOE try to control some of that behavior?
I can see why they want to have Station Exchange, but I don't like the idea at all. It doesn't make SOE look good.
I haven't played much since the mentoring patch, and every time I log in to try to get back into the game, I just get sooo bored. This game is fast losing it's draw for me, as well. I like helping people out, so I've stuck around on this site and I've been admining the EQ2MAP site, but I don't know anymore...
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