Have to disagree with most of your comments.
Tradeskill, gear and merchant changes were steps in the right direction towards a player driven economy while removing the total dependency on other tradesmen that existing in the begining. They might need to adjust the out of profession crafting a tad, but I for one was extreamly annoyed when my Sage reach mid T3 and found my only options for crafting XP were scrolls and patterns, both of which required expensive subs I couldn't make.
I have no issue with the mob changes since they came with instanced group zones that are plenty challenging. If anything, I think the evil side still needs work, particularly the south west quadrant of Nektulos.
I'll be happy when they open Station Exchange servers and all the plat for cash farmers leave my server
Furniture models do need work and obviously they need to do something about lost racial items.
The Frog sitch is rather annoying.